1.6.4

Chocolate quest. Mods for the adventurers

  • #3296
    Quote from devastor147

    I am really, really confused about how to download this thing. Please give idiot instructions (aka step by step, and please don't tell me 'put them in your .minecraft, becuase firstly I'm using a mac, and secondly it doesn't work when I put it in the area with 'bin', 'config' etc.


    You first have to install the latest version of Forge Mod Loader in your minecraft.jar (located in your .minecraft/bin folder). Simply open the minecraft.jar with WinRar, delete the META-INF folder and drag all the files from Forge into your minecraft.jar file. Close everything, start up the game, let Forge create the folders it needs to create and then exit the game. Return to your .minecraft folder. You'll notice there's a new folder called "mods". Place the .zip file you download from this thread inside that "mods" folder and you're done.

    If you are using Mac, in order to get to your .minecraft folder, simply search on Google or YouTube "how to access .minecraft in Mac". Regarding on how to download this, simply click on the first link of the main topic on this thread (the one that says "Better Dungeons 1.04 version avaiable"). Make sure you have Minecraft 1.5.2 installed, as well as the latest version of Forge for Minecraft 1.5.2.
    Last edited by RicardoEsteves: 5/15/2013 3:43:39 AM
  • #3297
    Quote from RicardoEsteves

    You first have to install the latest version of Forge Mod Loader in your minecraft.jar (located in your .minecraft/bin folder). Simply open the minecraft.jar with WinRar, delete the META-INF folder and drag all the files from Forge into your minecraft.jar file. Close everything, start up the game, let Forge create the folders it needs to create and then exit the game. Return to your .minecraft folder. You'll notice there's a new folder called "mods". Place the .zip file you download from this thread inside that "mods" folder and you're done.

    If you are using Mac, in order to get to your .minecraft folder, simply search on Google or YouTube "how to access .minecraft in Mac". Regarding on how to download this, simply click on the first link of the main topic on this thread (the one that says "Better Dungeons 1.04 version avaiable"). Make sure you have Minecraft 1.5.2 installed, as well as the latest version of Forge for Minecraft 1.5.2.


    Can I do it another way? I tried putting it into the mods file before and it sort of half-froze my game. Maybe I might have to wait, but perhaps just give me a download link for a working minecraft folder with the stuff in it...?
    Last edited by devastor147: 5/15/2013 3:54:21 AM
  • #3298
    Quote from devastor147

    Can I do it another way? I tried putting it into the mods file before and it sort of half-froze my game. Maybe I might have to wait, but perhaps just give me a download link for a working minecraft folder with the stuff in it...?


    There isnt really another way to do it. Nobody can upload you a minecraft folder like that as its illegal and would get you and them banned from the forum. Its a kind of piracy, even if well intentioned. If you want to use minecraft with mods, you will have to learn how to do this stuff. It might seem intimidating at first, and you will make mistakes, but its well worth the effort. Once you've installed a few mods and played what they can offer, vanilla minecraft quickly loses its appeal.
    All of the mods I use are described and linked in my Profile page, plus hints and tips on how to use them.
  • #3299
    One thing I have to say, I am not a stranger to mods. I have had much experience with it, and once used eight at once. But this is a completely different thing. Is there a version that is guaranteed to work? When my game freezes, it's at the Mojang screen. There are no mods other than Forge, and the only difference from it and another vanilla minecraft folder, excepting the mods, is that I downloaded the jar from a friend. For some reason Minecraft's normal update says error null...
  • #3300
    Having a crash problem.

    -- Head --
    Stacktrace:
    at chocolate.mods.BD.mobs.EntityHuman.setMountAI(EntityHuman.java:936)
    at chocolate.mods.BD.mobs.EntityHuman.func_70636_d(EntityHuman.java:390)
    at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:856)
    at net.minecraft.entity.Entity.func_70098_U(Entity.java:1837)
    at net.minecraft.entity.EntityLiving.func_70098_U(EntityLiving.java:788)
    at net.minecraft.world.World.func_72866_a(World.java:2331)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:717)
    at net.minecraft.world.World.func_72870_g(World.java:2298)
    at net.minecraft.world.World.func_72866_a(World.java:2395)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:717)
    at net.minecraft.world.World.func_72870_g(World.java:2298)

    -- Entity being ticked --
    Details:
    Entity Type: BetterDungeons.BDProjectile (chocolate.mods.BD.projectile.EntityBaseBall)
    Entity ID: 279472
    Entity Name: entity.BetterDungeons.BDProjectile.name
    Entity's Exact location: -201.98, 75.57, 49.69
    Entity's Block location: World: (-202,75,49), Chunk: (at 6,4,1 in -13,3; contains blocks -208,0,48 to -193,255,63), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Entity's Momentum: 0.00, 0.10, 0.00
    Stacktrace:
    at net.minecraft.world.World.func_72939_s(World.java:2144)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)

    ----------------------------------------------------------------------------------------



    java.lang.ClassCastException: chocolate.mods.BD.projectile.EntityBaseBall cannot be cast to net.minecraft.entity.EntityLiving
    at chocolate.mods.BD.mobs.EntityHuman.setMountAI(EntityHuman.java:936)
    at chocolate.mods.BD.mobs.EntityHuman.func_70636_d(EntityHuman.java:390)
    at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:856)
    at net.minecraft.entity.Entity.func_70098_U(Entity.java:1837)
    at net.minecraft.entity.EntityLiving.func_70098_U(EntityLiving.java:788)
    at net.minecraft.world.World.func_72866_a(World.java:2331)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:717)
    at net.minecraft.world.World.func_72870_g(World.java:2298)
    at net.minecraft.world.World.func_72866_a(World.java:2395)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:717)
    at net.minecraft.world.World.func_72870_g(World.java:2298)
    at net.minecraft.world.World.func_72939_s(World.java:2144)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:651)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:570)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:127)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:468)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
    --- END ERROR REPORT 5ea17340 ----------
    All of the mods I use are described and linked in my Profile page, plus hints and tips on how to use them.
  • #3301
    Hi,Could i translate your "Better Dungeons" to Chinese? :)
  • #3302
    What with Soul-sword ? Is it still in this mod ?
  • #3303
    Quote from GlooTech

    What with Soul-sword ? Is it still in this mod ?

    No
  • #3304
    Too over-powerd, hmm ? ^^
  • #3305
    Quote from robertinsyr

    Is there any way to get rid of the turtle boss and the monking. They just don't fit the mood of my server. I've looked through the configs and have seen nothing, but maybe a file I can remove from the jar or something?

    Also, the random underground dungeons (the ones that should have specters in them) don't seem to be spawning for me, though I could be wrong (don't have an x-ray mod installed). Is anyone SURE they are spawning for them? I get castles, strongholds and nethercities with few issues. I have volcanoes and abandoned mineshafts turned off. I've set the chance in the undergroundDungeon.prop file to 5 and biomes = * but I have not seen a single underground dungeon :(


    Right now there is no way to disable them, i will remove the spawns on the new versions, tweaking a bit they could be spawned as a dungeon. Also the monking will become the boss of some smaller monkeys :D .

    The underground dungeon, i guess its bugged and spawning only at y = 1.

    Quote from MohawkyMagoo

    Yep did that last time. Just tried it again. Changed the numbers in config, made sure to save config, started game - castles spawned fine, closed game, started a new game, castles in air again. Rechecked config - numbers had changed back again to -20 - something is resetting the numbers on starting a new Minecraft game? Have set configs to read only and that seems to fix it.

    New mobs look cool!



    Happy to confirm that. Everything is spawning for me ok. Just not necessarily in the right place :D

    I will check if i'm not closing them properly after reading, the mod shouldn't be writting them only read.
    Quote from RicardoEsteves

    Ok, I've figured out how to edit the files (I use the notepad to open them). Turns out the explanation on how to edit the fields is included. The worst part is figuring out the names of every biome in Biomes O'Plenty. Also, I read somewhere that there may be a conflict with the height of the buildings' spawn point.

    Regarding the crash with Swords of Israphel, here are some of the crash-report logs:

    Crash #1


    ---- Minecraft Crash Report ----
    // Don't be sad. I'll do better next time, I promise!

    Time: 14-05-2013 5:13
    Description: Exception in server tick loop

    java.lang.ClassCastException: java.lang.Integer cannot be cast to java.lang.Byte
    at net.minecraft.entity.DataWatcher.func_75690_a(SourceFile:221)
    at net.minecraft.entity.DataWatcher.func_75689_a(SourceFile:190)
    at cpw.mods.fml.common.network.EntitySpawnPacket.generatePacket(EntitySpawnPacket.java:102)
    at cpw.mods.fml.common.network.FMLPacket.makePacket(FMLPacket.java:131)
    at cpw.mods.fml.common.network.FMLNetworkHandler.getEntitySpawningPacket(FMLNetworkHandler.java:366)
    at net.minecraft.entity.EntityTrackerEntry.func_73124_b(EntityTrackerEntry.java:469)
    at net.minecraft.entity.EntityTrackerEntry.func_73117_b(EntityTrackerEntry.java:375)
    at net.minecraft.entity.EntityTracker.func_72788_a(EntityTracker.java:285)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:664)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:571)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:127)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.5.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_17, Oracle Corporation
    Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 225886432 bytes (215 MB) / 856621056 bytes (816 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 2361 (132216 bytes; 0 MB) allocated, 2181 (122136 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
    FML: MCP v7.51 FML v5.2.5.688 Minecraft Forge 7.8.0.688 14 mods loaded, 14 mods active
    mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{5.2.5.688} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{7.8.0.688} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CodeChickenCore{0.8.6.5} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NotEnoughItems{1.5.2.12} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    GuiAPI{0.15.6} [GuiAPI] (GuiAPI-0.15.6-1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BetterDungeons{1.0.1} [Better dungeons] (BetterDungeons.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BiomesOPlenty{0.5.2} [Biomes O' Plenty] (Biomes-O-Plenty-0.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CustomSpawner{2.0.0} [DrZhark's CustomSpawner] (CustomMobSpawner DEV 2.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MoCreatures{5.2.0} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod DEV v5.2.0b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_MAtmos{r24 for 1.5.2} [mod_MAtmos] (matmos_packaged.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MCA{3.3.3} [Minecraft Comes Alive] (mca v3.3.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Thaumcraft{3.0.5a} [Thaumcraft] (Thaumcraft3.0.5a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TwilightForest{1.18.0} [The Twilight Forest] (twilightforest-1.18.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 693 (38808 bytes; 0 MB) allocated, 562 (31472 bytes; 0 MB) used
    Player Count: 1 / 8; ['Polopai'/905, l='Thaumcraft', x=-93,55, y=80,48, z=534,74]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'

    Crash #2
    ---- Minecraft Crash Report ----
    // Oh - I know what I did wrong!

    Time: 14-05-2013 5:40
    Description: Ticking entity

    java.lang.NoSuchMethodError: net.minecraft.world.WorldServer.o()Lnet/minecraft/server/MinecraftServer;
    at net.minecraft.entity.Entity.func_70030_z(Entity.java:471)
    at net.minecraft.entity.EntityLiving.func_70030_z(EntityLiving.java:543)
    at net.minecraft.entity.Entity.func_70071_h_(Entity.java:445)
    at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:782)
    at drzhark.mocreatures.entity.passive.MoCEntityBunny.func_70071_h_(MoCEntityBunny.java:227)
    at net.minecraft.world.World.func_72866_a(World.java:2337)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:717)
    at net.minecraft.world.World.func_72870_g(World.java:2299)
    at net.minecraft.world.World.func_72939_s(World.java:2145)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:652)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:571)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:171)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.entity.Entity.func_70030_z(Entity.java:471)
    at net.minecraft.entity.EntityLiving.func_70030_z(EntityLiving.java:543)
    at net.minecraft.entity.Entity.func_70071_h_(Entity.java:445)
    at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:782)
    at drzhark.mocreatures.entity.passive.MoCEntityBunny.func_70071_h_(MoCEntityBunny.java:227)
    at net.minecraft.world.World.func_72866_a(World.java:2337)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:717)
    at net.minecraft.world.World.func_72870_g(World.java:2299)

    -- Entity being ticked --
    Details:
    Entity Type: Bunny (drzhark.mocreatures.entity.passive.MoCEntityBunny)
    Entity ID: 830
    Entity Name: Bunny
    Entity's Exact location: -315,50, 82,00, 94,50
    Entity's Block location: World: (-316,82,94), Chunk: (at 4,5,14 in -20,5; contains blocks -320,0,80 to -305,255,95), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Entity's Momentum: 0,00, 0,00, 0,00
    Stacktrace:
    at net.minecraft.world.World.func_72939_s(World.java:2145)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)

    -- Affected level --
    Details:
    Level name: Test World 356123412
    All players: 0 total; []
    Chunk stats: ServerChunkCache: 626 Drop: 0
    Level seed: 34123125412312
    Level generator: ID 00 - default, ver 1. Features enabled: true
    Level generator options:
    Level spawn location: World: (-148,64,252), Chunk: (at 12,4,12 in -10,15; contains blocks -160,0,240 to -145,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Level time: 1 game time, 1 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 111922 (now: false), thunder time: 169264 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
    Stacktrace:
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:652)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:571)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:171)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)

    -- System Details --
    Details:
    Minecraft Version: 1.5.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_17, Oracle Corporation
    Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 360547368 bytes (343 MB) / 663748608 bytes (633 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 2, tcache: 0, allocated: 1, tallocated: 63
    FML: MCP v7.51 FML v5.2.5.688 Minecraft Forge 7.8.0.688 Optifine OptiFine_1.5.2_HD_D2 18 mods loaded, 18 mods active
    mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{5.2.5.688} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{7.8.0.688} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CodeChickenCore{0.8.6.5} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NotEnoughItems{1.5.2.12} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Swords of Israphel{v0.3} [Swords of Israphel] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    GuiAPI{0.15.6} [GuiAPI] (GuiAPI-0.15.6-1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_ReiMinimap{v3.3_06 [1.5.2]} [mod_ReiMinimap] ([1.5.2]ReiMinimap_v3.3_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BetterDungeons{1.0.1} [Better dungeons] (BetterDungeons.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BiblioCraft{1.2.1} [BiblioCraft] (BiblioCraft[v1.2.1].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BiomesOPlenty{0.5.2} [Biomes O' Plenty] (Biomes-O-Plenty-0.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CustomSpawner{2.0.0} [DrZhark's CustomSpawner] (CustomMobSpawner DEV 2.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MoCreatures{5.2.0} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod DEV v5.2.0b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    EE3{pre1g (build 4)} [Equivalent Exchange 3] (ee3-universal-pre1g.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_MAtmos{r24 for 1.5.2} [mod_MAtmos] (matmos_packaged.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MCA{3.3.3} [Minecraft Comes Alive] (mca v3.3.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Thaumcraft{3.0.5a} [Thaumcraft] (Thaumcraft3.0.5a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TwilightForest{1.18.0} [The Twilight Forest] (twilightforest-1.18.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 0 / 8; []
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'

    I was able to find out that the entity ticking is a creature from Mo' Creatures mod, although one of the crashes was because of a torch. The followed test was generating a world without any structures because I thought the torch would be from a village or mineshaft.

    It's kind of a shame, because this mod (Swords of Israphel) would be a very important mod in my LP series.


    If you manage to find a list with the biomes post it and I will link it in the main post.
    About the sword of ishrapael post the crash log on their post, I can't do anything on it.

    Quote from devastor147

    I am really, really confused about how to download this thing. Please give idiot instructions (aka step by step, and please don't tell me 'put them in your .minecraft, becuase firstly I'm using a mac, and secondly it doesn't work when I put it in the area with 'bin', 'config' etc.


    Supposing you have succesfully installed forge.
    Download the mod.zip and open it.
    Then do that:


    Quote from GlooTech

    Too over-powerd, hmm ? ^^

    Too messy to implement it again, got more interesting and funny things to do.


    EDIT: some offtopic, the mercenaries are advancing very well, right now they are acting very well, they can follow the player, or stand defending a position. I've added an item to control the state, or point them positions or enemies to attack. I will post a video to preview how it works, but I still need to work on some team AI.
    The morcenaries are almost completed, but i have not defined yet how will they spawn, or how will you get them.
    My idea is to add the basics of an strategy game, some random structures or cities, to recruit mercenaries. And will also work as territory control. Resource management(wich will be mostly vanilla resources farming, or maybe some scripted quests). And of course wars and castle assaults!
    Let me know what do you think about it.
    Last edited by Chocolatin: 5/15/2013 4:12:40 PM
  • #3306
    I freaking love this mod and using it since 1.2.5. The strategic idea is awesome keep it up ;)
  • #3307
    This is what I get when I open the zip:

    BetterDungeons
    |
    V
    A whole lot of crap.

    To clarify:
    http://tinypic.com/r/kyx6x/5
    Last edited by devastor147: 5/15/2013 5:50:20 PM
  • #3308
    I can't... use the.... souls sword.... after all this time.... I think I... 0_0 I think I died a little inside... :Sheep:
    Last edited by raisai_paradox: 5/15/2013 7:10:40 PM
  • #3309
    when I hold the mocking-something sword.... I am holding it between my legs?
  • #3310
    How do I use scroll of escape?
    Hey, I wonder what happens if you click that little green arrow at the bottom right-hand corner of my post... try clicking it!
  • #3311
    Two things. One, I used the scroll of escape and automatically died next to my bed. Two, you need to implement some sort of limit on the mob spawners that create vanilla mobs. I tried to attack a castle in a Plains biome and one of the houses had a spawner inside with dozens of zombies inside. The game started to lag out due to the sheer number of actors. When I opened the door to kill them, the game went to 1 frame every 30 seconds (I'm not joking). and eventually crashed.
  • #3312
    If you manage to find a list with the biomes post it and I will link it in the main post.
    About the sword of ishrapael post the crash log on their post, I can't do anything on it.





    I did the list myself as I didn't find the official list on the main Biomes O'Plenty thread:


    Alps
    Arctic
    Badlands
    Bamboo Forest
    Bayou
    Birch Forest
    Bog
    Boreal Forest
    Canyon
    Chaparral
    Cherry Blossom Grove
    Coniferous Forest
    Crag
    Dead Forest
    Deadlands
    Dead Swamp
    Deciduous Forest
    Drylands
    Dunes
    Fen
    Field
    Frost Forest
    Fungi Forest
    Garden
    Glacier
    Grassland
    Grove
    Heathland
    Highland
    Ice Sheet
    Icy Hills
    Jade Cliffs
    Lush Desert
    Lush Swamp
    Mangrove
    Maple Woods
    Marsh
    Meadow
    Mesa
    Moor
    Mountain
    Mystic Grove
    Oasis
    Ominous Woods
    Orchard
    Origin Valley
    Outback
    Pasture
    Prairie
    Promised Land
    Quagmire
    Rainforest
    Redwood Forest
    Sacred Springs
    Savanna
    Scrubland
    Seasonal Forest
    Shrubland
    Shield
    Snowy Woods
    Spruce Woods
    Steppe
    Swampwoods
    Temperate Rainforest
    Thicket
    Tropical Rainforest
    Tropics
    Tundra
    Volcano
    Wasteland
    Wetland
    Woodland
  • #3313
    Quote from RicardoEsteves

    I did the list myself as I didn't find the official list on the main Biomes O'Plenty thread:


    Alps
    Arctic
    Badlands
    Bamboo Forest
    Bayou
    Birch Forest
    Bog
    Boreal Forest
    Canyon
    Chaparral
    Cherry Blossom Grove
    Coniferous Forest
    Crag
    Dead Forest
    Deadlands
    Dead Swamp
    Deciduous Forest
    Drylands
    Dunes
    Fen
    Field
    Frost Forest
    Fungi Forest
    Garden
    Glacier
    Grassland
    Grove
    Heathland
    Highland
    Ice Sheet
    Icy Hills
    Jade Cliffs
    Lush Desert
    Lush Swamp
    Mangrove
    Maple Woods
    Marsh
    Meadow
    Mesa
    Moor
    Mountain
    Mystic Grove
    Oasis
    Ominous Woods
    Orchard
    Origin Valley
    Outback
    Pasture
    Prairie
    Promised Land
    Quagmire
    Rainforest
    Redwood Forest
    Sacred Springs
    Savanna
    Scrubland
    Seasonal Forest
    Shrubland
    Shield
    Snowy Woods
    Spruce Woods
    Steppe
    Swampwoods
    Temperate Rainforest
    Thicket
    Tropical Rainforest
    Tropics
    Tundra
    Volcano
    Wasteland
    Wetland
    Woodland

    I've tried adding BOP biomes by name, but I'm not getting anything spawning in them.
  • #3314
    Quote from DraxisWuf

    I've tried adding BOP biomes by name, but I'm not getting anything spawning in them.


    Well, so far, the only thing that happens to me is getting some luck in finding vanilla biomes. BOP adds over 70 biomes, which makes finding vanilla biomes kinda hard, so it actually makes these dungeons harder to find since they're rarer by only spawning in vanilla biomes. Not sure how good it is, though.
  • #3315
    Quote from devastor147

    This is what I get when I open the zip:

    BetterDungeons
    |
    V
    A whole lot of crap.

    To clarify:
    http://tinypic.com/r/kyx6x/5

    You are opening the actual mod file.
    Go to the first page, and download the zip file. Then do what Chocolatin showed you.
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